Immersive Storytelling Lab, MTSU, Tennessee USA
The ability to tell stories is an essential aspect of enterprise today. Stories either teach or inform authenticity, create communities, and are powerful tools for research and development. Stories drive innovation and marketing, and serve as a cognitive tool that help us pinpoint and explain challenges when building synergy in business, education, government, and media environments. Empathy and compassion are integral in connecting a diverse student population. In a college wide collaboration of filmmakers, music producers, animators, photographers, multimedia journalists, interactive media producers, and technicians, this project aims to develop paradigms of immersive storytelling techniques using virtual and augmented reality. The goal is to push students and researchers beyond consuming data to employing higher order levels of authentic engagement with materials and cultures beyond the traditional classroom and to deepen engagement in the workplace.
We are in the first year of development of the Immersive Storytelling Lab (ISL), run by a virtual and augmented reality research group drawn from faculty of the College of Media and Entertainment. Through this Lab, students and faculty will develop paradigms of teaching and learning with applied immersive technologies with a long-term goal of developing partnerships with enterprise and collaborative research groups across the university.
Diversity and Representation in VR, MTSU, Tennessee USA
Game Gurus, HUMlab, Sweden
Summer workshop given twice at HUMlab, Umeå University. Workshop taught 6-9 year olds how to code computer games using MIT’s Scratch and GameMaker.
YouTube as a Performative Arena, HUMlab Sweden
3-year research project conducted through HUMlab at Umeå University. The final part of the research project brought together middle school students, teachers, researchers and authors together in an art project that investigated an expanded notion of text in schools, primarily using video at a textual object.
Hacking the identity of Victim, HUMlab Sweden
3-year research project looking at how victims of domestic violence use digital media to rewrite traditional mass media tellings of victimhood.